Showing posts with label Anal. Show all posts
Showing posts with label Anal. Show all posts
information

Unveiling the Unknown
Completed
Size
Extracted
560 MB
Compacted
432 MB
Languages
English
Overview
Unveiling the Unknown is an adaptation of mdf-an's fan-dubbed work "Futanari-Sama and Her Maids".
You play as Lily (futa/trans) with an entire manor of loyal maids at your beck and call, ready to cater to your every need, with plenty of adult content!
This game is a visual novel with optional dungeon diving gameplay.
In-Game Previews



information

Home Together
v0.21.0
Size
Extracted
12.5 GB
Compacted
4.23 GB
Languages
English
Overview
Home Together is a real-time adult game with next-gen graphics.
Build your own character, fuck it on various positions, create your own scenes and more.
v0.21.0
-New animation "Hug"
-New sex animation Cunnilingus from behind
-New Voice "Milf" with over 100 new voice lines
-New piece of clothing "Japanese lingerie
-New 4 new teeth shape sliders including "fangs"
-skin sweat slider in sex scene ui
-anus open slider in sex scene ui
-Creator slider values can now get typed in
-New advanced mode which allows to go over the limit of slider values
-Added many user created characters and positions
-New scenario creator commands
AnusOpen
RemoveDisplayImage
DThickness
SexTalkFrequency
DisplayImage
DLength
EnvironmentLightAmount
ChangeCam
LoadScenario
VagOpen
BreastJiggle
SetMaleChar
SetFemaleChar
StopSex
Sweatiness
SexSpeed
In-Game Previews



information

Special Delivery
v0.2.0
Size
Extracted
729 MB
Compacted
658 MB
Languages
English
Overview
SD is a visual novel type game project I've been working on for a while,
though I'm doing my best to add a bit more complexity than just a standard VN​
In-Game Previews



information

Heroine Rumble 2
v0.211
Size
Extracted
657 MB
Compacted
325 MB
Languages
English
Other Game
Overview
Immerse yourself in the heart-pounding world of Heroine Rumble 2, an exhilarating versus battle game that will awaken your primal instincts. Prepare to engage in thrilling combat as you customize your character with a vast selection of outfits, and delve into over 70 unique grab positions. Conquer your foes through sheer force or employ cunning strategies like bondage and restraints to weaken and dominate them. Utilize the dynamic environment to your advantage, setting traps and ensnaring opponents with devious devices. Share your creative prowess with import and export character cards, showcasing your unique creations. Embark on epic battles, ranging from intense 1v1 encounters to exhilarating multiplayer showdowns against AI opponents of varying levels. Unleash your competitive spirit by challenging your significant other in local multiplayer, or explore endless possibilities through modding support.​
In-Game Previews



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Starbreed
v0.7
Size
Extracted
948 MB
Compacted
230 MB
Languages
English
Overview
StarBreed It is a 3D rail shooter that features a colorful, low poly aesthetic.
The game will feature fluent arcade game play, with characters of many alien races.

From the same DEV:
v0.7
MAJOR:
New Level: Zol'gan
New Ally: Rooster
2 Rooster Hscenes
Rooster's abilities:
Active > Soul Siphon: Shoots a low "damage over time" beam. If an enemy is killed by this beam, a ghost will spawn by you. This ghost will periodically shoot at enemies. Ghosts are very fragile. They will die in 1 hit by practically everything (including obstacles).
Passive > Life Tap: Upon running out of Thrust Meter, you may continue to use abilities and boost at the cost of health.
Added function to Pom's passive. Once you have completed Neos, A box will now spawn once on every level. Destroying this box will reveal a "Power Cell". Power Cells will give you unlimited Thrust meter for a period of time (While your jetflame is yellow).
Changed to a new save system
Minor:
Added new SFX by Lewd K.
Fixed an issue with Pigman and Titas' boss where Lana (and the new ghosts) would shoot the wrong place, or off-target from the boss.
Changed the update methods of several objects like lasers (so laser registration is more consistent)
Lowered base opacity for all buttons (This is to hopefully make them less "aggressive" and get in the way of images like Hscenes)
Damage-over-time effects can now kill the player. (ie. purple claws latching on to you.)
Finishing cutscene now removes DoTs (damage-over-time)... so you can't die during the cutscene.
Added a vignette visual for when the player is at critical health (The edges of the screen will turn red).
Attempted optimization on Titas (admittedly, I believe the result was quite fruitless, and likely only made minor improvements.)
In-Game Previews

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